Inventory screen

I’ve reworked the inventory screen to get it ready for adding more generic menus to allow for meth cooking. The layout is now much more easy to follow, especially when looting. I kept it similar to Rust’s layout because it’s familiar and works.

I also made a start on working out how cooking will work as well as starting to refactor how interactions with entities are handled. It’s kind of boring but necessary.


Bill’s fixed a few bugs with players not being able to exit vehicles properly as well as added some UI which shows if there’s anything blocking your exit.

He also started working on vehicle damage which you can see here:

This will probably be finished next week.


Kind of a slow week in terms of actual updates that have gone in game but I wanted to keep the routine of doing a patch + blog weekly. Follow me on Twitter! 

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