Untitled Game #12

Untitled Game #12

Map I got a little bored with having to refactor stuff so decided to have a quick go at making an in game map. You Press M to open and close it. It’s pretty simple at the moment, all it shows you is your location, but it’s still useful for finding out where your house...
Untitled Game #11

Untitled Game #11

Inventory screen I’ve reworked the inventory screen to get it ready for adding more generic menus to allow for meth cooking. The layout is now much more easy to follow, especially when looting. I kept it similar to Rust’s layout because it’s familiar and works. I also...
Untitled Game #10

Untitled Game #10

Building Networking + Ownership This week I managed to get all the building changes done and merged in. Instead of generating the buildings from a seed, buildings are now sent across the network when a player connects. This means that buildings can now finally start...
Untitled Game #9

Untitled Game #9

Building Ownership Last week I outlined some of the things that will be needed to get a meth cooking game loop going. The first major part of this will be securing a cook site as a base of operations  and to do that we need to allow players to properly take over parts...
Untitled Game #8

Untitled Game #8

Last week I mentioned that the focus from now is going to be all about trying to add some fun gameplay, so at the beginning of the week we had a think about what we could do to make the game more of a game. At the moment there’s nothing to do really other than kill...
Untitled Game #7

Untitled Game #7

So it’s been awhile since we put out a patch. A lot has changed and nothing has changed at the same time. Since the last update we took a step back and implemented some important changes that aren’t that exciting but I felt were needed. Vehicles The first iteration of...