Adam Cancelled Rust Development

Adam Cancelled Rust Development

We got a lot of responses to Adam’s post on Friday. Here’s a sample: So.. yikes! Are we crazy? Are we doing it wrong? Should every person in the company be working on the same thing? Should HBO make one TV show at a time? Should Warner Brothers make one...
Incoming Devblogs

Incoming Devblogs

I don’t think it’s secret that we have a number of prototypes going at Facepunch, but I don’t think we’ve been open about them until now. It’s hard to be open about stuff you’re making – especially when you’re quite...
What we look for

What we look for

Every now and then I’ll get an email asking for guidance on how to get into the industry. I have never actually worked in the industry so I don’t know what the likes of EA and Ubisoft look for. But I know what we look for. Here’s my personal tips. We...
Console Development

Console Development

We recently got some devkits. I want to explain where we are with consoles.. because there’s been a lot of speculation on the forums and on twitter. So with Rust, we are planning to port it to consoles. We haven’t started that process yet. We’re not...
GMod vs Rust Launch

GMod vs Rust Launch

You know what’s crazy? I always said that we’ll never make a game as popular as Garry’s Mod. GMod’s success is a fluke – and we’ll never be able to recreate anything like the popularity of it. So I think we have all been very very...
Bonus Time

Bonus Time

I put up a document today exploring the idea of rewarding people for the work they do. The general principle is that people should receive bonuses based on how much money they make for us. This is a bit of a controversial subject. It has been said that bonuses should...