Riftlight – Devblog #1

Riftlight – Devblog #1

First of all, I’d like to apologise for how the game looks at the moment. It’s a prototype idea and anything you see here in-game is place-holder or coder art. (crap)

I’ve been working on this game as a prototype for a while now and thought it was time to show something, to see what people think of the idea and if anyone would actually want to play it :) The weekly Rust update blog has inspired me to start posting weekly updates myself.

What’s Riftlight, then?

It’s an arcade shooter that can be played with a gamepad or mouse and keyboard. It has loot and other light-RPG stuff like character levels, abilities and talent trees.

I want it to be colourful and different, not just screens and screens of black space and white stars (although it is, at the moment!) You’re not gonna need a dictionary on standby to look up space-words or a Maths degree just to understand which gun to equip on your ship. The one that does the most damage is the best gun, and it’ll just say so.

As it’s still a prototype, loads of stuff isn’t finished – and loads of stuff that is finished will most likely change :)

Why make another space shooter game?

Because:

  • I like fast paced, arcade twin stick shooters
  • I like loot hunting games.
  • I like picking talents and abilities and equipping different gear to change the way the I play the game.
  • I like finding cool new places to kill cool new baddies in randomly generated levels.
  • I like playing co-op with a couple of friends and I like getting better gear than them :)
  • I want to play on my PC and also on a big TV in the living room, using my new Steam Machine.

… and I haven’t found a game that is all of those things, or I’d already be playing it .

So, I’m going to try and make it myself :)

I’ve got a lot of the groundwork done, but there’s practically no content at this point. There’s not much to actually play, I just test things as I make them.

Show me a video, I’m bored of words

Here’s the Caster class killing stuff with just a few of it’s first abilities: Standard attack, projectile slowing shield and the lightning orb

Classes

Like most Action RPG games, there’s gonna be classes. These are in the form of three different ship classes and they currently have these exciting names: Melee, Ranged and Caster.

  • Ranged – More traditional shooter class. Not weak, but not tough. Can attack well from any range. Loads of bullets and cool guns. Abilities are all about increasing fire-power and giving you ways to avoid taking damage.
  • Caster – The magical class :) Cool spells and area of effect damage. They can tear stuff up. They can get torn up pretty easily too, though. Nuke the hell out of stuff and hide behind your mates.
  • Melee – I wanted a class that was different to what you’d expect from a shooter game. So I’m trying out a class that can’t shoot – in a shooter! Your basic weapon is a close ranged energy beam (“bacon sword” as someone here called it after seeing my awesome coder art for it) that you can aim around your ship and attack close ranged stuff. It gets bigger the more stuff you damage with it, and it shrinks back down again when you stop attacking stuff. Your abilities are focused on pulling stuff in to your range, local area of effect blasts and support beacons you can drop that effect anything in a close range (including you).

Loot

There is loot for you to loot.

Here’s the placeholder inventory and stats screen. I censored the item names because the random item generator only knows erotic words at the moment.

Abilities/Talents

You start off with only your basic attack, which is free to use and gets the job done. To be even more effective you can choose a new ability every few character levels.

Each class will have it’s own choice of talents and these use energy to activate, which replenishes quickly over time. Abilities typically have cool-down timers.

Co-op play

Playing with other people is always more fun – and when there’s loot involved, half of the fun is trying to get better stuff than everyone else and then telling them about it.

Online co-op is currently functional. As in, you can fly around and kill stuff with 2 or 3 people. It took a lot of work and re-doing stuff. It’s playable, but needs a lot of improvement and more work. I just wanted to get in in as early as possible.

Replayability

Shooting stuff should be fun, so hopefully you’ll want to keep shooting stuff.

Random level layouts, random level sections, random missions, etc is the plan here.

Going through the same areas multiple times for loot should feel different enough each time that you want to keep doing it!

What’s next?

  • Gameplay! I want to get a super-early playable version out so people can try it out, and for that I need some decent early levels and content.
  • New enemy types, more varied enemy movement and abilities.
  • Balance the enemies and loot to match your level better
  • Improve multiplayer


 

63 comments
Seann
Seann

I don't get why people are mad... companies do this all the time. You aren't going to invest 100% into one product, you release one, work on it and develop others to keep a steady income. It's common sense people. I bought Rust and I think it's a great game, but I have other things to do and can wait.

TheCrazeCreator
TheCrazeCreator

I like this idea, but please finish rust first. Rust is something new and exciting! This is just...well you know what I mean just finish Rust fast as you can so like focus on that first then focus on the other...thingy. RUST IS AWESOME PLEASE FINISH THAT, as you can see people are demanding that so yea.

Juggale
Juggale

Well you want to play this on a steam machine, I just recently turned my computer into one (mostly) and one of the best things about it is Local Co-Op games that you find. I would this to be one of them if possible, it looks really cool and interesting, can't wait to see more

thenexodus
thenexodus

They're prob doing this to earn some extra buck to fill up the budget for Rust.

NatsumiMeido
NatsumiMeido

Looks like a 2D Retrovirus or Miner Wars 2081 only with the graphics of Sequence and Bastion.

Nope.

Finish Rust.


sinanpostaci
sinanpostaci

It looks nice but I believe people won't trust facepunch studios before they finish rust. I won't buy anything from facepunch as early access. I suggest you to do the same.

1ocus
1ocus

Looks like an awesome game!

ErikPolsean
ErikPolsean

Those of you that are angry at FacePunch Studios at the moment please listen to this. Look at the game here: it doesn't appear to be 3D and it seems like it would be close to games like "Hell Yeah!" in design. Therefore if you think about it, should it take as long to develop as what Rust is envisioned to by? No... This game, in all due respect, is a quick in and out the door type. Yes I know games take a while to design, I am a student of the industry so I know how these things work. But here also look it this way: Garry said G Mod and Rust will help fund this game, so when this one is done doesn't that mean this will also help fund Rust? I think I have made my point, now you guys can go back to you angry commenting, I just wanted my opinion heard. Thank you for your time.

remesama
remesama

You guys are sick! how dare you mock face punch you should be ashamed there living there dream of course they will continue working on rust! i have given them all my hope! you guys are just trolls i hope you realize the shame you brought to your selves you sick animals!

WARREN336
WARREN336

ahahahahAHAHAHAHAHAHHAHAahahahahahahahahah

YOU SCREWED YOURSELFS 

darnoc
darnoc

I hope this game will go as a free addition to Rust.

metaltails
metaltails

Looks quite nice, Can't wait to see more progress

AlexZmeymara
AlexZmeymara

Make RUST firth ? take money and start make another game....


LOOOOL

DM5087
DM5087

At the VR era, releasing a 2D game that no one will play for more than a week. You should rename your company to FacePalm Studios.

ruimsc103
ruimsc103

End Rust you damm scammers, hope steam will ban this scams from FP studios, eveygame they start apologising for the lamme work they do. What a bunch of lazy people.

KillaMaaki
KillaMaaki

@TheCrazeCreator The Rust team is still entirely working on Rust.


Also, throwing more people at a project does not mean the project gets done faster. That is a scientific and mathematical fact.

No, really, I actually took a math class called Practical Math in college, and one of the subjects was about scheduling workers which basically proved that there's always an ideal number of people for a project, and adding more people can actually slow things down.

BHTrix
BHTrix

@ErikPolsean It's great that Rust will help fund this game, there's only one little problem. I bought Rust, not freaking blastoids. So I'd really prefer if my money went into Rust. The game I actually payed for.

TriggerHappy
TriggerHappy

@remesama Far out, you make it sound like we all just drowned a litter of kittens or something....

KillaMaaki
KillaMaaki

@darnoc Why would it?

That would be like saying Rust should be a free addition to GMod.

EmreGuclu
EmreGuclu

@AlexZmeymara How old are u Alex? If you can think clearly, you can get that they can to what ever they want. If Warner Brothers would make just 1 movie , would you feel good about it ? ... Facepucn Studios is not couple of childs... They are company and they have to make another game! They must do it ! Imagen your hause, your home, your family. Are u cooking together just for salad? Dad chops tomatoes, mom chops parsley, Alex adds salt... ? Is it working like that ?

allzthedevil
allzthedevil

@DM5087 VR era? Show me this VR device you've found. If you're thinking Oculus Rift VR then I am sorry but that isn't VR, true VR involves all the senses not just sight.

nekobun
nekobun

@DM5087 The VR era? Just because the Oculus Rift is a promising curiosity and Sony's cranking out Project Morpheus doesn't make it the VR era. Hell, with the latter, Sony's got a track record of releasing peripherals that have potential and then abandoning them in a matter of months. Remember the Move? The EyeToy? 

KirillKhaletsky
KirillKhaletsky

@DM5087  I apologize in advance for my english. 

game though 2D, but it is interesting, I can even say unusual. Lchno I have never seen a game mixing RPG and shooter.

Lord Biscuit
Lord Biscuit

@ruimsc103 If they were going to end rust I don't think that there would be as many updates as there are which by the way, are going into the "Experimental" version of Rust which you can play if you opt into betas for that game.


But I'm kind of on the fence here because yes, I'm a little annoyed that they are making two other games as well, but I think those other games will also be great. Facepunch as far as I know, have not made a bad game yet.


So do us all a favour and stop trying to yell and shout at Facepunch for being, and I quote "damn scammers" and "bunch of lazy people" for making and working on a game that you clearly like allot otherwise you probably wouldn't be commenting on here or really giving a s**t . Maybe people stopped buying Rust so they need to make other games in order to make more money to fund more updates and possibly more people at Facepunch.

KillaMaaki
KillaMaaki

@ruimsc103 


You seriously need to work on your reading comprehension.

Nowhere does it say they are ending Rust.

KillaMaaki
KillaMaaki

@BHTrix @ErikPolsean  That's an absurd and stupid thing to say.


What you're saying is that after a company makes money on one game, they can never use that money to make another game. If that were true, Rust would never have even existed and Facepunch would just be selling GMod.

darnoc
darnoc

Because they do not use all the resources to create RUST, and start new projects. Thus, no project will be completed.

TriggerHappy
TriggerHappy

@EmreGuclu @AlexZmeymara Warner Brothers make their money from their movies once they are complete, so nobody cares what they do with the profits, we have gotten what they paid for. Stupid analogy. 


We have all paid for Rust and it is not complete, so you should understand that people are going to be annoyed when those profits are taken and used to start a new game to make even more money, leaving Rust to take forever. Finish what you have been paid for! 


Who cares if you have not taken any of the people working on Rust off of it, there are still people working on a new game that should be working on Rust. Just finish the damn game and stop being greedy, then you can spend whatever time and money you want, on whatever you want, without upsetting everyone who bought Rust. You are only doing this because you know there is little money left to be made from Rust, especially compared to a brand new game, so you take the option that will keep your wallets happy, and your Rust customers don't matter.


Money hungry bunch aren't ya.....

DM5087
DM5087

@allzthedevil @DM5087 I should probably have said "At the very beginning of the VR era" but well, my comment is not about that, but about the fact that it's a freaking 2D game.

Doodayer
Doodayer

@KillaMaaki @BHTrix @ErikPolsean I agree with BGTrix on one account.


We payed for Rust, and expected it to be made. not half assed but finished. Now theyre announcing two more games, alongside an unfinished game which aggravates me because as BGTrix said, we payed for Rust. Its not even finished yet and theyre working on other titles. Finish what you have before starting something totally different and time consuming pulling you away from what you started.

KillaMaaki
KillaMaaki

@darnoc They hired someone new, that new person started a new project.

How does that mean they will never finish Rust, again?

allzthedevil
allzthedevil

@TriggerHappy @EmreGuclu @AlexZmeymara  Money hungry? No, this is just business. No game company gets anywhere by focusing on a single game alone. When I bought rust alpha I don't remember ever seeing anything that said "We will focus solely on rust and nothing else until it is finished". 

xQueenSheba
xQueenSheba

@DM5087 @allzthedevil I've played shooters competitively. I've played survival, horror, crafters, and one of my longest dedications is a 2.5d fighter called Dungeon And Fighter. And I along with tons of other people routinely log in to a text based RPG which I love, called Aetolia. 


Graphics and presentation do not make a game. Aesthetics and the gameplay appealing to the target audience makes the game.

1ocus
1ocus

@DM5087 @allzthedevil So what about the fact that it is a freaking 2D game?  Is there a problem with that? 

Yes, I am sorry, but a business such as Facepuch Studios and probably everyone else on this website do not care whether you like freaking 2D games or not.  Freaking 2D games are obviously meant for a different genre of customers.  If you don't want it, don't buy it.  It is as simple as that.

Again, sorry, I don't intend to come off as rude, but your comments come off as immature.

ColdfireTube
ColdfireTube

@Doodayer @KillaMaaki @BHTrix @ErikPolsean I don't think you quite understand. I am a game developer myself, but all money I get goes to my games..not one game. And you do realize that people can work on different things right? 
Heck, IW was scripting MW3 and working on that as MW2 was being worked on. AC Unity was being worked on as Blackflag was being worked on. 

IT'S LOGIC! Keep MORE products rolling out to increase customers so you can get MORE MONEY TO SPEND ON MAKING YOUR GAMES AND MAKING THEM BETTER QUALITY. 

If I were to build a game, let's say this game is named.... PC Shooter. If I was developing PC Shooter and started selling it in beta and realized...hey sales are dropping because it's not fully released yet...we need to get that other game out there so we can keep a steady income! So I would release Software Shooter because I would need to be able to have a steady income to continue development.

Also, look at Minecraft. No one is telling them to hurry and finish the game. People played in alpha and beta for a while before full game was released. 
Developing takes time! You can spend 10-24 hours on one small things, or one building, or one item, or even one bug. 

You all need to get off their backs and let them develop what they want to develop. Rust will be finished when it's finished...until then. Chill.

KillaMaaki
KillaMaaki

@Doodayer @KillaMaaki @BHTrix @ErikPolsean But it's not "pulling them away" from what they started, is it?

No, the original developers working on Rust are still just working on Rust and pretty much only Rust. These guys working on other games are completely new people who were never working on Rust in the first place.

darnoc
darnoc

Why do not hire someone new to finish an old project?

KillaMaaki
KillaMaaki

@AlexZmeymara @KillaMaaki @ruimsc103 Oh right, that time where they threw out the old codebase because it started out as a completely different game and was horribly messy and disorganized and buggy as hell?

KillaMaaki
KillaMaaki

@darnoc Did you know? Stuff like this is common even in bigger companies - there's a term for it, it's often called "skunkworks".

Generally, these projects aren't revealed until completion, although this appears to be an exception.

xQueenSheba
xQueenSheba

@darnoc you obviously don't have a degree or technical experience in this, so shut up

darnoc
darnoc

If the company makes the game for her money, this access was Beta testing and we know release date, I would not say anything.