Adam Cancelled Rust Development

Adam Cancelled Rust Development

We got a lot of responses to Adam’s post on Friday. Here’s a sample:


















So.. yikes!

Are we crazy? Are we doing it wrong? Should every person in the company be working on the same thing? Should HBO make one TV show at a time? Should Warner Brothers make one movie at a time?

I think it’s probably fair to say that like the majority of internet commentators these guys probably read the headline, looked at the pictures, then posted their comments. Will people actually read this text or will they need to register their outrage at the title immediately?

Prototypes

Assuming they read the full post and got all the information and are still angry.. they are probably going to be even angrier to find out that we have three other prototypes being worked on by Facepunch staff.

And guess what, we haven’t finished Rust, and we haven’t finished Rift-Light, and we haven’t finished those three other prototypes.. and we want to hire more programmers to start even more prototypes.

Strategy

Our strategy at the moment is to hire talented people to make the games they want to play. We’re not asking you to fund this. We’re not starting a kickstarter and begging you for money – we’re funding it.

We are spending money Rust and Garry’s Mod make to do this. Arguing that we should be re-investing that money back into only those games is like telling apple they can’t spend the money they made from iPhone and Macs to fund the development of the iPad. Keep in mind that we spent money Garry’s Mod made to develop Rust – and that turned out pretty good, right? Or should Helk and Pat have been working on Garry’s Mod all that time?

I think a good company develops continually, and the more things we’re working on the better. I think this strategy is working out for us so far.

Rust

There were a few things that kind of irked me in the comments about Rust. A lot of people said we gave up on Rust, and aren’t updating it anymore. Rust is getting updates very regularly. We even set up a twitter account that live posts when we commit new stuff. We are very transparent about that. I fully accept that this is our fault for not communicating the experimental branch properly, but it hurts when we’re working all week on it and people don’t acknowledge that.

Secondly the whole funding thing. People aren’t going to like my views on this. Some commenters have expressed their feelings that they ‘funded’ Rust and we’re running off with the money. None of this sentence is true. We funded Rust for 1-2 years before it eventually became what it is. You bought early access to it. When you buy a pizza you aren’t funding Dominos, you’re just buying a pizza. It’s true that the sales of Rust have been insane and we have stepped up development to suit, and I think you only have to compare the experimental version to the live version to see that.

Thirdly – the people who work on Rust are working on Rust. They’re not working on prototypes. That should be very obvious by the dev-blogs we post every friday.


Open Development

I guess this is one of the issues we’re going to face with open development.

I am guessing that a lot of game developers bigger and smaller than us have multiple prototypes in the works, but they aren’t showing them to you. The only thing that makes our situation remarkable is that we’re willing to talk about our process and show our experiments.

206 comments
derikgw
derikgw

Sure Rust is receiving updates and I applaud Facepunch for the new Rust development, but they definitely do not know how to run a project, how to release updates, or how to regression test.  With every update you can bet there are several currently working sets of functionality that will break.  It's like they aren't testing their patches to ensure that other, already working things aren't going to become broken.  It's like 5 steps forward, 4 steps back with this team.  I have no confidence in Facepunch whatsoever.  They are an immature development team who are riding on the pure luck of their previous releases to get them by, and it's not going to work.

Spelling with Simon
Spelling with Simon

I'm gonna have to disagree with the whole iPhone not comming with a screen and yadaydaydyadayday because the simple truth is this even though you have a nice iPhone your still opting into beta with your service providers and none of you even know it. I mean you guys spend 100s on you cell bill monthly and you don't complain about drop age like low signal sect... Its 20 dollars... Its been being focussed on since only Oct. If you ask me Gary and his team have done very very well in the 2 months they've been developing experimental.

dhmustbedestroyed
dhmustbedestroyed

If you never did anything to the game again, it's still the best 20 bucks I ever spent.  FWIW.

unique904
unique904

its like coke classic all over again...


When you guys going to stop wasting your time and ours and just go back to rust legacy before we give up completely on you!

Nightshade
Nightshade

Lmao the ego of you guys at FPS, comparing yourselves to APPLE and HBO?  Here's the thing, Apple didn't try to sell an iPhone without a screen, or a processor, or RAM you silly, silly fools.  They put out a COMPLETE and FINISHED and POLISHED product, you stuck out a bare bones joke, a punchline in the form of a game.  


I get you're a little upset that you don't understand how to handle your fanbase in these times, (Considering they're actually fans and not fully turned off of the game at this point) but that's no reason to be immature and dedicate a whole article to it, venting under your breath.


When this many people lash out, it's probably due to a valid reason, stop "guessing" so much and face the facts. 


Oh and by the way, when you talk about the money people paid into RUST, you're not exactly offering refunds, so stingy much?


(I still have yet to purchase, the $20 for it still sits in my Steam Wallet to this day, waiting on you to right the wrong, but I'm not really upset, I play almost nothing but early access and indie games, big fan of in dev products, but you're talking a lot about redoing the entire game and removing and re-implementing portions it's just getting sloppy.)

strack09
strack09

I've tried the "developing" game. I LOVE the legacy game. Develop it - you had a winner on your hands - the game play was second to none - put DAYZ to shame. Develop the island in the original version...it was perfect.

manyty
manyty

I would love to help and help develop the game but I don't know if it worth it

JeffBauer1
JeffBauer1

the more insane the comments, the more dedicated the player?  Perhaps.  If that's the case, then insane comments are good news, and kind of an accolade for your efforts. Not the kind you can spend, but nonetheless. 

ShpongleEyez
ShpongleEyez

Until you finish Rust, I am not giving you any more of my money.

robertbess17
robertbess17

"I think a good company develops continually, and the more things we’re working on the better. I think this strategy is working out for us so far." tis is true, however you stated "Adam Cancelled Rust Development" this implies that you are no longer working on the game, a game which was in Early Access (this means it hasn't been finished) and you took peoples money who were (like myself) wanted to help push the game into "completion", this is a very bad situation for the company in question because you show that you have no intention of ever completing the same (by the implications of the title here) at this point an consumer who paid for access and sees you make a new game will be like... "after the rust incident, i'm not gonna give them more money just so they can shut the game down before it's even released... oh hey john your looking at this game too? well, before you buy it, let me tell you what this company did before." then "john is going to be like... "ehhh... i'll pass on this game." and on and on you hurt yourselves bad on this, and i'm not bashing you or anything, but this whole situation will likely kill your public relations and possibly the company entirely.

xirii
xirii

I bought rust on early access fully aware what I was going to buy was an unstable, possibly broken and bumpy ride.

I bought it on the premise of getting a game which has some interesting concepts and ideas.

I don't feel I invested, I don't feel im owed anything.

I wanted this game, I wanted to see where it was going.


The dev updates, blogs etc. can tell me, quite clearly how things are changing.

The fact they want to come out with more games, more ideas etc. doesn't surprise me.

They are a company that makes games, surely that entitles them to more than one.

From what I can see nobody is spending time on one project more than another, and similar-ish to how valve operates, employees can work on a game they want to, not just be forced on a project they may not even be enthused about, which could spoil the broth.


As far as im concerned, Im still excited for rust and what it has to offer. I knew the risks of early access, but I know facepunch can deliver, I can respect that game development has its ups and downs.


Nobody is owed anything by early access, you bought a front-row seat to game development and this is how it works.


Good luck guys, these people spouting off that they are owed something for the money they willingly gave on the false hope that everything was going to be sunshine and daisies until completion are merely trolls.

sharkh20
sharkh20

This is all very typical.  People don't understand how the world works so they just complain.  The internet makes this easy as you don't even have to get up to complain to someone anymore.  You just type some words and press "post comment."

SamTheWise
SamTheWise

When I first saw this I thought it was an announcement cancelling rust... lol I'm retarted

robmcg125
robmcg125

First off, Rust is a great game. A great game that I stopped playing months ago when your progress got reset weekly for no apparent reasons. Sure they had fixes but why does that mean I have to reset my server?


Anyways long story short. I do very much look forward to returning to rust WHEN! it is finally released. But I have long ago uninstalled it as that is not right around the corner. I check in time to time to see the progress and honstly it looks like they did 180 from where I last played it and it looks amazing.


With all that said. The early access release I belive was even to far away from being done and has since left a horrid taste in my mouth about buying any other early access game. I refuse todo so only beacuse that means I am paying to play a beta. Although that is what I knew going into it. The timeline for beta>release has been to long, I have long given up on my money and the game.


Maybe another year and I come play it and enjoy it again. Keep up the good work. Time is the most precious resource in the world. Speed it up?

timmarston17
timmarston17

I kinda wish that RUST would be given a little more attention then what it is receiving. There is a bit of truth to both sides of the argument.

sethstubbs1997
sethstubbs1997

I dont mind rubber baning off roof tops in DayZ anymore at least they are fixing the Game, you cancelled it because your Dev's are to stupid to update the game. Never buying a game you make again!

illbethejudgeofthat
illbethejudgeofthat

"Are we crazy? Are we doing it wrong?"


Well...


http://en.wikipedia.org/wiki/Ponzi_scheme


"We are spending money Rust and Garry’s Mod make to do this."


THAT is the problem!  You are funding the new development using revenue instead of profit!


To be fair I don't blame Facepunch for this, Valve should never have allowed early access sales in the first place for any game by any developer.




dmoore87
dmoore87

If nobody is pissed off, then you're doing it wrong. Keep up the good work. 

LolBitcoins
LolBitcoins

I think I'll flame e-on or whatever electricity company serves you, because the money people gave you to fund Rust and got used to pay bills is now being used to fund an electricity company. UNACCEPTABLE. These guys are obliged to re-invest that money into more Rust copies because it belongs to people that never gave that money for a stupid electricity company!!

Next time they will surely give their money to companies such as Apple, that uses half of what they earn to fund "thermonuclear" lawsuits against Samsung and the other half to keep shiny glass shops running.

DavidKover
DavidKover

It makes me sad, The amount of unintelligent people there are out there.

fireundubh
fireundubh

Garry's pizza analogy was apt.

When you order a pizza with a credit card, you prepay over the phone and then you have to wait for the pizza to be delivered. While you're waiting, you can go down to the pizza joint and watch the pizza being made. That is early access.

When you buy a game that is promoted through an Early Access program, you are not buying early access, you are not buying an unfinished game, and you are not buying the right to test broken software; you are buying the final product.

As a reward for your trust that the final product will be delivered to your satisfaction, you are promised that while you are waiting for the game to cook, you can get a taste of the game in the oven and the chef will be receptive to your feedback.

Early Access is not crowdfunding in any way, shape, or form. Early Access is a purchase incentive. It is a promotional offer. It is a means for a company to generate early revenue because, for any business, money now is always preferable to money later.

Max2450
Max2450

Facepunch, you guys are doing great. I love the transparency, the weekly devblogs for Rust really show all the work you consistently put into the game. I don't know how many times you'll have to spell out that there is no downside to having multiple projects to these people, but the fact that you have to is disappointing. Keep doing what you're doing!


Believe it or not, no assets will be "stolen" from Rust development. Only so many people can work on a codebase at a time before it turns into a giant, unfocused, buggy mess. They hired more people to make more awesome games, why should we be upset?! Facepunch has been around for a long time, Garry's Mod turned out brilliantly, Rust isn't even close to done yet and it's a more entertaining game than most, and I'm sure that their other projects will turn out great too. Have a little faith. 

darkdomino
darkdomino

Obvious damage control is obvious. I was so close to buying multiple copies of this too.

And your analogy is flawed. When you solicit donations (and yes, that's what early access is: donations) for Rust and then run off and develop other games with the money you just took from people - that's called bait and switch. But hey, keep damage controlling it all you want.

Just know that all the people you scammed aren't going to be fooled again so easily. I won't be buying any "FacePunch" software in the future and I hope you all follow suit to send a crystal clear message to developers that like to cut and run with early access and kickstarter style crowd funding.

Good luck with your future projects, FacePunch - you're gonna need it.

PhengVang1
PhengVang1

All of these people asking for refunds like their 200+ hours weren't worth the $20 to begin with, when they go and buy $60 AAA titles with 40-60 hours only.

connor491
connor491

Bottom line: 


Rust players don't want to hear about new games when your first one hasn't even been finished. It makes us nervous, especially when Rust Experimental could REALLY REALLY use three more dedicated programmers/artists. 


Get it done, guys and gals. At least get to beta state within the year and fix the ****ing hacking problems!!

desiremercy
desiremercy

I think the Dominoes analogy isn't accurate. When you give money to Dominoes you get a finished, ready to eat pizza. You don't get part of a pizza with a promise of it being finished later.


In your own post, you said the sales of Rust helped fund other prototypes. Now, we're playing some semantics here, but when you buy an unfinished product that IS an investment.


If you were a studio that's produced other finished products, then this wouldn't be such an issue. But you have yet to establish trust with your fan base. You haven't demonstrated you can complete a project. You have a bunch of people who have paid for a game that in many ways is still broken, and they kind of expect for their investment in this game to come to fruition.


I'm not saying you can't do this, but I think you need to be more understanding and less condescending in your explanations. Either that, or hire someone with a public relations or communications degree to handle the interactions with the community.


(I'm a communication major...looking for a job...call me...)

aweblade4
aweblade4

Well, if your not going to finish it. How about you release the dev tools so we the community can finish it for you.

derikgw
derikgw

I am a software engineer, and I have worked on all manner of software for over 15 years.  I think I can say, based on what I have seen so far, this team isn't heading in the right direction.  They need training, and they need it fast before they piss all of their fan base off with the enormous amount of broken, fixed, and rebroken code in the new version of Rust.  Yeah yeah, it's early alpha...whatever.  That doesn't stop the players from hating you.  That is the price of taking part in early release programs, which I am highly against anyway.  My game dev team would never expose themselves through early release because it just invites negativity, mostly because, in my opinion, over 90 percent of players have no idea of software development life cycles, and how alpha and beta testing phases run.  That said, Facepunch doesn't have a clue either. 

eddynigma
eddynigma

@ShpongleEyez Oh boohoohoo! You are probably one of the losers that think a game developer should only concentrate on one game at a time. If they have the resources to make more than one game at a time then let them. Don't get so butthurt over this.

fab0l1n
fab0l1n

@xirii I like your metaphor of the front-row seat, that put it in a nutshell

fab0l1n
fab0l1n

@illbethejudgeofthat wow, you sir are not very smart

maybe you try to understand the Ponzi scheme before you bring it into this argument

"...pays returns to its investors from new capital paid to the operators by new investors..." that's pretty much the scheme; as long you re able to keep increasing the moneyflow you can also pretend a working system by offering returns to your previous investors.

fireundubh
fireundubh

@illbethejudgeofthat Your link has nothing to do with anything.

"You are funding the new development using revenue instead of profit!" LOL.

That's how every business in the world works. Profit (i.e., revenue less expenses) is used to pay out equitable returns to shareholders. Revenue, sometimes called operating income, is used to keep a company going.

rock balboa
rock balboa

I pay in cash when I pick it up, and if I pay ahead of time and watch them make my pizza, and they are not making it up to my standards, I demand my money back. The analogy was bad, no matter how bad you want it to make sense.

The fact we can't get our money back shows the flaw in early access. Trust me, only one game would be worked on if we could get our money back.

sharkh20
sharkh20

@darkdomino Do you know what a donation is?  A donation would be me giving to a cause and not expecting anything for myself directly in return.  If you are expecting something for yourself in return, it would be a trade or purchase.  Early access is a purchase, plain and simple.  You give them money for a final project at a later time.  Meanwhile, you get to play what they have currently and give feedback.  Kickstarter on the other hand is SUPPOSED to be donation.  You are giving money for a cause.  Sometimes for this donation you do in fact get things in return, but it isn't a requirement, just a "thank you" for your donation.

fireundubh
fireundubh

@darkdomino When the Early Access period is over, do you have to buy the game again? No, you don't, so you didn't donate. You bought the final product. You just received early access on top of it.

highkingnm
highkingnm

@PhengVang1 Completely agree. It shouldn't just become worthless because it isn't the studio's main focus anymore.

deslegata
deslegata

They are probably gonna pay for antihack so breathe easy.

qqrenz
qqrenz

"If you were a studio that's produced other finished products" *cough cough* garry's mod

utilitron
utilitron

@desiremercy  "when you buy an unfinished product that IS an investment"

Your assumption seems to be that Facepunch needed to sell early access to fun the development of rust. Garry has stated many times that is not the case. 


People got exactly what they paid for: a ticket on the ride that is the game development cycle. 


Also your perceptions of how Domino's works is flawed. When you buy a pizza it is not finished.They make it to order. 

Your money is also funding the guy who is prepping pepperoni's for tomorrow's pizzas.

qqrenz
qqrenz

No just no

I think you may just suck at comprehension

aweblade4
aweblade4

@ElectricEra @aweblade4 @stulleman Yes, but the pizza and hbo analogy are quite unsettling, beside I do I simply take one developers word over anothers. They don't have the resources or the employees to work on several games or prototypes. So Rust might as well be canceled. Now where are my dev tools at?

Buster617
Buster617

@aweblade4 @ElectricEra @stulleman You're an idiot. I used to work in a small game and app development studio in the UK, with six employees in total.

We would have a minimum of three projects being worked upon at once, and that was when it was 'quiet', normally we would have more than that.

However, we would still work on multiple projects at once and we would 99% of the time hit our deadlines and produce quality products, otherwise, it would have cost us money and reputation; since the studio is still going strong, clearly neither of those has happened. 


It is really quite easy for a small team or even a single developer to work on multiple projects at any one time and get them all completed on time / within a timely fashion. The fact that they have 25 employees in total, 20 of which are working on Rust and from what I can tell from the Twitter feed, making regular commits to their version control, I really would not be worried about the progress on Rust or any other projects they may have.


Btw, I haven't paid for Early Access and frankly, have never been particularly interested in Rust or Garry's Mod or any of their other projects. But, as a developer myself, I felt obligated to make some sort of an attempt to educate people on what developers are capable of.

IDreamI
IDreamI

@Buster617 @aweblade4 @ElectricEra @stulleman 


"I used to work in a small game and app development studio in the UK."


If I'm assuming correctly you come from a mobile background? Let me propagate your frontal cortex with a bit of harsh facts of life. Mobile games aren't games. To proclaim your developer status in stride without any recourse when your position roughly equates to a boy wearing a cape leaping off a chair and the space shuttle program.. It's a fallacy, no other way to look at it. Your apps and "projects" were being and still are developed on the web as free flash games. Your ideas are a decade old. Done better in the past and monotized in the present. You have absolutely no place to chime in as if you're an authority figure. The fact that you consider yourself to hold such a reputable position that would grant you certain privileged opinionated thoughts only to come out with calling a poster an idiot.. I feel as if though not only are you lacking any form of sexual prowess, but son.. I am disappoint. Go back to playing with the shaped blocks and let the grownups divulge this big people problem. If you're extra quiet you may even get a piece of candy. :D

leisuretime
leisuretime

@IDreamI @Buster617 @aweblade4 @ElectricEra @stulleman "I feel as if though not only are you lacking any form of sexual prowess, but son.. I am disappoint. Go back to playing with the shaped blocks and let the grownups divulge this big people problem. If you're extra quiet you may even get a piece of candy. :D"


Stating non-relevant/non-factual information is the result of someone that shouldn't have a stance in this thread.  I might have agreed with you, but clearly after the last part of your paragraph shows the pure lack of professionalism in your position.


p.s. everyone who hasn't seen the documentary "Indie Game" should watch it to get a little insight, b/c not everyone on this thread is a developer (like myself).

IDreamI
IDreamI

@leisuretime @IDreamI @Buster617 @aweblade4 @ElectricEra @stulleman 


"Stating non-relevant"


Simmering to a certain degree may leave the lining of your fedora dampened. Previous "experience" in this market is something you do not hold any reputable position in, nor have you ever. Walking into an elementary school and taking notes as you stand over a first grader penciling down a cute idea is the extent of the "mobile platform." Your say in the bigger picture puts you in line with a piano tuner. You are just as out of touch with the industry as anyone else posting here with no prior or current positioning in said industry. Your original opening plastered your inadequacies for all to behold in their lackluster "splendor." Even the greatest (and I use that term loosely) indie developers who are leagues beyond your capabilities are but interns in a bustling market far beyond their grasp. The fact of the matter is you couldn't contain yourself, as was expected. Not only are you known for the comical, plagiaristic barely shovelware that you were but a fragmenting part of.. But your belligerent backing of said roots have reached a degree that makes it all seem as if though you actually believe what you say matters. If but only to quell the suffering of your own inadequacies. The title of developer you are using as a mealticket is grounded on delusions of grandeur. Might as well start work on a fact checker app to get your head out of your ass. If not for you.. Do it for the fedora.